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Thread Statistics | Show CCP posts - 184 post(s) |

Sith1s Spectre
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970
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Posted - 2014.05.06 12:03:00 -
[1] - Quote
CCP FoxFour wrote:Hey guys,
as a heads up as soon as I can find the time I will be removing WH systems map/kills endpoint. This is data that exists in the API but not the client and is incredibly powerful. As with everything I am open to discussing this, but I will admit that you will have a damn hard time convincing me of not doing it.
Could we at least get some discussion as to the reasons behind you think it's a powerul tool and discuss it with our WH CSM rather than just removing a valuable tool from WH space?
It's hard enough to get content in WH space without you removing tools we use to help us find it... Nothing to see here.... Move along
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Sith1s Spectre
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971
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Posted - 2014.05.06 12:27:00 -
[2] - Quote
Will you be removing these features then from all other sections of space then aswell?
Why will you be removing this from WH space only? I don't believe you have answered this question properly yet. Nothing to see here.... Move along
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Sith1s Spectre
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971
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Posted - 2014.05.06 12:31:00 -
[3] - Quote
CCP FoxFour wrote:Winthorp wrote:CCP FoxFour wrote:So lets answer a few questions: Bloemkoolsaus wrote:Our wormhole mapper software relies on this information to determine the current status of the systems we are connected to. I would very much like to keep this information in the API as the information it provides is essential for us. Your software relying on it is basically why we are doing this. This is information that you guys using software outside the game get a huge advantage over those who do not. CCP by design specifically did not include a map of WH space, and we specifically did not include this information in the client. . So then when will you be making an ingame map function that actually works. Why is it other parts of the game are allowed to pull this info and more like jump data. Why is it nullsec is allowed to use out of game tools like dotlan that are supported by CCP? Do you really expect us to go back to pen and paper maps? OMG! WTF dude... this is removing the KILL COUNT! This has NOTHING to do with your ability to generate maps with siggy and such. i don't know where this confusion is coming from but yea... no... keep making your maps, thats fine, I don't care. Thats cool and everyone at CCP, that I have talked to, is cool with that. What we are not cool with is you guys have the number of pvp kills, pod kills, and NPC kills for systems and the historical information on that. Big difference. But yea, guess you can go back to pen and paper if you want. Null sec is allowed to because by design that information should be there. By design this information should NOT be in WH systems.
See, this is where we don't agree with you. I WANT to know if there has been NPC activity because it encourages our scouts to go look for things and to then try and shoot them.
What I do not want is for you to give people an even greater security and risk free environment to PVE in like CCP already has by having the instant sigs pop up on their overview.
Then WH space will turn into more farmers than content creators which is what we don't want. I honestly don't think you understand how much this will impact on WH space Nothing to see here.... Move along
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Sith1s Spectre
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971
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Posted - 2014.05.06 13:10:00 -
[4] - Quote
CCP Prism X wrote:So.. as the former API guy and member of Team Bifr+¦st, the team that made the wormhole space; You were never supposed to be able to see this data. If it's not in the client it cannot be in the API because the same information should be available to everybody playing this game. Nobody is supposed to get a decisive advantage because they have access to data other people have no means of availing themselves to. The fact that we screwed up and forgot to sanitize the API calls does not change that design. Now stop being mad at FoxFour, he's a delicate lotus blossom. You can be mad at me for forgetting this in the first place when I was creating WH Space and thus giving you false expectations. Please direct all angry rants to [email protected]. Thank you and have a nice day!
I'll get Winthorp right on it.
You know he's getting the FoxFour medal for getting a Dev angry with him :P
Nothing to see here.... Move along
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Sith1s Spectre
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973
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Posted - 2014.05.06 13:48:00 -
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CCP FoxFour wrote:Creaming Soda wrote:CCP FoxFour wrote:
You are very correct. I made that post and immediately regretted it. Went to edit it a bit but it was already quoted so I left it. I have been rereading all my posts since before posting them.
Thanks foxy, just trying to make sure we aren't being ignored in the scheme of the "Design" or "the rest of CCP is okay with it" - i think there is enough here to really think twice about such a change even if there are reasons for it that aren't necessarily game play related listen to us, we love eve, remember when you dont... yeah incarna, thats what low blow but i want to point out the importance of this to me, its my EVE, i dont spend time in highsec or nullsec or fleet fights - wormholes are my every second in EVE and maybe some perspective is in order Thanks, and thanks again for the other API changes, you do do a fantastic job EDIT: roger that prism, made this post before i saw yours (thanks for the API work aswell :P) And I am reading every post in this tread, along with a few other threads that have been spawned. You are right though, not nearly enough of us at CCP play in WHs to have a complete picture of things so all of this feedback is important. :D such door, much rage, so old :P so honestly, and be as honest as you can about this, how much does this data benefit you in Whs as an attacker? How much does it really help finding fights right now that you couldn't figure out another way. You guys will just end up replacing this data with data from zKill for PvP information, so really the biggest loss is historical data about NPC kills. So OK, you jump into a system check this data, see when people are active, and ready a log off trap. That is, from what we here can tell and what we get told by people we talk to. Thats... thats not a good enough reason for me to leave this data. It's a huge advantage to you as an attacker and gives nothing to the defender. If you want to do that kind of thing you should have put eyes on this kind of intel yourself or just take the risk of logging your stuff off and maybe getting nothing.
Let me try and give you a constructive post with reasons.
1 - This data can be used by someone interested doing log off traps, as it can give us information as to when the residents are active and can plan accordingly
2 - Farmers (IE people who's sole purpose in WH space is to grind sites and nothing else) already have it too easy with instant sigs showing up which has already impacted our section of space greatly and already given a significant advantage to the defender for no work what so ever. I'd challenge you to say at least this is fair in the repect that everyone can see this information and that the defender can always change up the times they do their activities as to confuse the attacker.
3 - If this change does go through it will encourage even more farmers within the higher end holes who will give nothing back to the community and continue to farm with even greater security. This is something that we (the broader community of WH space) will not want.
4 - Seeing a blip of activity on one of the 20+ wormholes we have scanned and have connected to us promotes activity within our corporation. Meaning our members will actively look for the source of that activity which usually results in PvP Nothing to see here.... Move along
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Sith1s Spectre
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974
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Posted - 2014.05.06 14:03:00 -
[6] - Quote
Querns wrote:Frankly, you guys who are kneejerk posting in this thread are supplying more and more reasons why the change should go into effect. It's pretty clear from skimming the last couple of pages that abuse of this gap in the information provided between the eve client and the API was widespread. Given that the design goal of the API is to not expose information that would otherwise be unavailable, it's extremely unlikely that the change will be reversed. CCP has already gone to extreme lengths to keep this the case in the case of the AssetList.xml.aspx call lying to the API consumer in the case of a mobile siphon unit.
In other words -- take your lumps like a man, Pvt. Twinkle Toes.
So with that in mind you would support removing NPC kill and Jumplog data from Nullsec?
(BTW I am fine with the no jumplog thing) Nothing to see here.... Move along
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